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VALORANT

Tactical FPSPC20 English guides

VALORANT guides: tactical fps tactics, progression and patch notes — 20 articles, hand-edited.

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Agent Guides Sova Full Guide: Give Every Arrow a Purpose Recon bolts with bounces, a drone that scouts wide, and an ultimate you should not open with — the full Initiator framework. 2026-10-26 Map Strategy Icebox Defense: Three Ways to Hold B and the Right Composition A snow map with heavy verticality: a Viper and Killjoy duo on B, from a slow drag to a forward hold. 2026-10-25 Map Strategy Split Guide: Vertical Ropes and the Fight for Mid The first rope map: A and B are two-level, mid is the lifeline, and B Heaven is worth fighting for. 2026-10-25 Agent Guides Cypher's Art of Defense: Tripwires, Cages and Cameras Working Together Floor-level tripwires, a cage over the line, a camera on the flank — a complete one-man site hold, with setup and recovery timing. 2026-10-25 Getting Started Which Agent Should a Beginner Pick? Five of the Easiest to Learn Phoenix is forgiving, Sage is steady, Cypher is low-effort, Sova brings vision, Jett has the highest ceiling — how to choose. 2026-10-25 Getting Started Valorant Beginner Guide: From Download to Your First Competitive Match Mode selection, agent tryouts, settings tuning and the right pace for your first week — all in one pass. 2026-10-25 Weapons & Aim How to Win the Pistol Round: The Right Mix of Gun, Armor and Abilities The pistol round sets the tone for the whole half. Light armor or a bare gun? Ghost or Sheriff? Buy plans by role. 2026-10-24 Map Strategy Haven Attack and Defense: Splitting a Three-Site Map The only three-site map: C is isolated, mid windows control the map, A Long hides the deep flank — how to split on defense and route on attack. 2026-10-24 Agent Guides Reyna Full Guide: When to Push and When to Leave Every soul orb is a three-second decision: Devour to heal, or Dismiss to escape. Turn each kill into the next wave. 2026-10-24 Getting Started Common Beginner Mistakes: Bad Habits Worth Fixing Early Spraying on the move, hoarding ultimates, dying with a full kit — six habits that hold new players back, and what to do instead. 2026-10-24 Weapons & Aim Peeking Fundamentals: Wide, Jiggle, Shoulder and Crouch Peek The same duel, played wrong, is a free kill for the enemy. Four peeks, when each applies, and the mistakes that get you killed. 2026-10-23 Weapons & Aim Operator Guide and Counterplay: Both Sides of the Most Expensive Gun How to get value from a 4700-credit sniper — stop before you scope, shoot and reposition, know when to save it. Plus how to break a sniper holding your lane. 2026-10-23 Weapons & Aim Spray Control and Crosshair Placement: Three Steps to Steady Aim Counter-strafing, the head line and recoil control — a 15-minute daily routine that shows results in two weeks. 2026-10-23 Weapons & Aim Vandal or Phantom? A Guide to Valorant's Main Rifles The two 2900-credit rifles compared: the Vandal one-taps through armor and sprays hard, the Phantom is quieter and steadier. 2026-10-23 Agent Guides Jett Advanced Guide: Dash Combos and Entry Timing Updraft, smoke, dash out — Jett's point is not flashy movement but getting in and getting back out. 2026-10-22 Agent Guides Omen Starter Guide: How to Use Your Smokes and Teleports Map-wide smokes and a quiet teleport make Omen the easiest Controller to learn. The core idea is to stay unpredictable. 2026-10-21 Agent Guides Sage Defense Guide: The Timing of Wall, Slow and Revive The wall reshapes terrain rather than blocking it, and the revive is a bet, not a rescue — every Sage ability is a round resource. 2026-10-21 Map Strategy Ascent Attack and Defense: Why Mid Control Is Everything Two sites, three midfield zones, countless lanes — Ascent always comes down to mid, and whoever holds it chooses the round. 2026-10-20 Ranked & Competitive Ranked Mechanics and the Climb: Three Things to Change from Gold to Diamond How the ladder from Iron to Radiant scores, and the real bottleneck at Gold, Platinum and Diamond — with a fix for each. 2026-10-18 Ranked & Competitive Economy Decisions: Eco, Force Buy, or Save? How salary, kill rewards and the loss bonus add up — and the logic behind full-armor pistols versus forcing rifles. 2026-10-17